New Gorf, old tricks
The Inner World is broken into five distinct chapters, each of which are contained in a relatively small area, though these have a lot of varied environments and characters to interact with. This might sound like a restriction but it helps to keep the player and the puzzles confined to smaller areas which help alleviate the somewhat obtuse puzzle design that is inherent to the genre. Being an adventure game, your goal is to find objects in the environments through interactions with different characters or simply by performing certain actions in a specific order, these are then meant to be used or combined in a specific way to advance through the story. This style of gameplay is typical of the genre and fans of classic adventure games will surely enjoy solving each and every challenge, for the less experienced there’s also and helpful hint system that helps to reduce the frustration that might come with not being able to solve a specific puzzle.
The UI on consoles leaves a bit to be desired and more than once I’ve found myself using the wrong item on the wrong place even as I was nearing the end of my adventure. This wouldn’t stick out as much if there weren’t other games of the same genre that handle things in a better way, Broken Age and the recent remaster of the Day of the Tentacle instantly come to mind. The biggest issue I’ve found during my time with the game, though, were the constant freezing issues that popped up on multiple occasions, these mostly happened during cutscenes but thankfully the game auto-saves after pretty much every interaction otherwise this would’ve single-handedly ruined my experience.
Overall, though, The Inner World is still a very engaging adventure game that’ll surely please the fans of the genre looking for something new to play. Developer Studio Fizbin managed to tell a charming story with some memorable characters which we look forward to see again in the upcoming sequel, The Inner World: The Last Wind Monk.
SGR SCORE: 7/10