SGR Reviews – Kung Fury: Street Rage (PS Vita)

Twitchy fingers

Kung Fury: Street Rage is a 2D, two button brawler based on the smash hit Kung Fury short film. Developed by the Swedish studio Hello There, the game has one single objective; take out as many enemy Nazis as you can without breaking your combo to rack up a sweet high score.

The title’s presentation is easily one of the biggest highlights, it perfectly captures the essence of the movie and translates it into video game form. It oozes retro from it’s every pore and it’s backed up by a stellar soundtrack that’s very reminiscent of the movie and 80’s music in general.

The PlayStation Vita version comes packed with the version 1.01 extra content from the get-go, namely three new characters and an additional mode. Each of the three extra characters are different enough from each other to make it well worth trying them all out; Barbarianna can launch a screen-clearing attack after landing four consecutive hits, Hackerman barely moves but can stun enemies at a distance and hack them to death for a brief period and finally there’s Triceracop, which is personally my least favourite as his movement is extremely erratic leading to taking damage by accident and dying rather quickly, despite being the character with the highest amount of health.

As stated previously, the Vita version of Kung Fury: Street Rage features two game modes, the original Endless Mode and a short Story Mode titled “The Arcade Strikes Back”, both of which share a simple gameplay style. Basically, you can attack either to your left or to your right and you’ll target the closest enemy in range of the desired direction. You get rewarded with a multiplier increase every time you take down an enemy without missing, just like in other arcade games. The variety comes in the form of different enemy types; these change up the gameplay considerably by having different patterns that are sure to keep you on your toes, especially if you aim to beat the local high scores. For example, the grunts go down with one hit but generals require two hits to be defeated and elites take three hits and warp from left to right as you’re trying to hit them. It sounds simple on paper but once you start getting swarmed by enemies left and right you’ll quickly realize how taxing and addicting this can be. There’s some minor frustration to be had at times though, as enemies surround you in a random manner and you’re unable to pick enemy targets individually you’ll eventually get damaged by an enemy that you were unable to hit, and this problem is only made worse by the lack of any health power-ups.

While Endless Mode is pretty straightforward as you aim for the best high score, in Story Mode the group gets trapped inside the evil Arcade Machine and have to get out by beating the living quarters out of this evil entity. Each of the five chapters of Story Mode is accompanied by fully voiced small exchanges between our heroes which are quite fun. The game is also cross-buy, meaning that if you already own Kung Fury: Street Rage on Playstation 4  you can download the PlayStation Vita version for free.

The problem with Kung Fury: Street Rage is that both of its game modes are fundamentally the same and it can feel rather repetitive during longer play sessions, especially since both also share the same exact background. Another shortcoming is that there are no online leaderboards so you’re stuck with trying to beat your own scores once you top the default ones.

Despite these issues, Kung Fury: Street Rage is a fun beat-em-up that can be enjoyed in short bursts thanks to the addictive “easy to learn but hard to master” nature of its gameplay which fits the PlayStation Vita perfectly.


Review code kindly provided by Hello There

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