SGR Reviews – JYDGE

Jydge Jydy

In a distant future seriously affected by crime, only one man can save the city and force criminals to taste the sweet taste of justice. JYDGE, based on the world and gameplay style of Neon Chrome, another 10tons Ltd. title, sees the player in the role of the titular cybernetic super police Jydge who lives and breathes for the safety of the citizens of its city in what’s a clear homage/parody of Judge Dredd.

While Neon Chrome featured a somewhat rogue-like approach with randomly generated levels to a top-down twin-stick shooter, JYDGE goes for a more traditional approach with fixed level layouts and linear progression. Stages are split into several chapters and must be progressively unlocked by obtaining medals in previous missions. You’ll be awarded one of these by simply completing any given mission successfully but that won’t be enough to get through the whole game, you’ll have to worry about completing a plethora of secondary objectives as well. These range from not taking any damage, to completing the mission under a specific time, amongst many others. Said secondary objectives aren’t the most original and given the dwindling number of total missions end up feeling more like padding than actual extra content, with that said they help to mix things up through this very short venture.

Besides completing these objectives you’ll also need to look out for coloured keys that open specific doors and wads of money that you can confiscate in order to unlock a wide variety of upgrades back on the Department of Jystice. These can be broken down into two categories, passive skills known as cyberware augmentations for the JYDGE and weapon modifiers that change the firing mode of the JYDGEs trusty gavel.

Technically speaking, the game is fairly consistent if a bit overly simplistic, just like Neon Chrome, uses the same buildings and models that are earlier. They are far from the centrepiece of JYDGE but are always good to help the player to distinguish everything with no scenery around. Its soundtrack helps to push this cyberpunk aesthetic that the game tries to portray even further and despite being able to achieve its goal it was purely forgettable.

In the end, I felt a little underwhelmed by JYDGE especially given how much I appreciate both Neon Chrome and the recently released Time Recoil, all three games developed by the same company. There are certainly some redeeming qualities to JYDGE such as its humour and the wide variety of objectives and upgrades to unlock but in the grand scope of things, these aren’t enough to make it stand out amongst its twin-stick shooter peers.


Review code kindly provided by 10tons Ltd.

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